

If Land druids can't use shapeshifts in combat, what would they be used for? Misty Step virtually negates any benefit any form will have in traversing terrain. Meanwhile my Tiefling, Human druids are absolutely crippled by your opposition.Ģ- Utterly absurd. Mediocre hybrids have never worked in this game, the obvious example being how much worse an Eldritch Knight is next to Battlemaster or why clerics are just Bless bots in the light domain using nothing besides Inflict Wounds, because hybrid design cripples them.īesides, your opposition to bringing Shillelagh up to speed to enchanted weapons only hurts non-elf druids and further cements racial imbalance.Ī wood elf won't care you leave Shillelagh weak because they can just use a shortsword+1 or the Flaming Axe. Druids should be good at what they invest in, otherwise you end up with a range of mediocre options and the class becomes useless as a result. I 100% agree.ġ- "Druids shouldn't be very good melee". I agree that it's boring to use a spell slot to use them and I'm not a fan of loosing all this gameplay/story elements if I don't have a druid in my party.Įntangling vines has a too short AoE according to me and it's way too easy for the AI to get out.īut yeah the concentration system doesn't really work. I think I made my only real "strategic choices" after 200+ hours in the game with the druid.Īnimal speaking (/speak with the dead/.) could probably become something like ritual spells. You have to think about the situation and choose how to deal with it. You can't be good at everything at the same time and that's really interresting. But what I LOVED playing the druid is that you have to make meaningfull choices. The concentration system seems broken and it's boring to loose concentration so often. The druid would just become (even more?) OP.ħ) sorry but once again. Maybe the animals should be better balanced and have a better AC, not sure about it. On the other hand, maybe land should have a bit more spellslots ?ĥ) totally disagree.


Land is probably not suppose to wildshape at all during combats and this is one of the most meaningfull difference between both subclasses. We don't really know what items we'll have in the end but I think good staff could be usefull.Ĥ) totally disagree. 3D6 (+1D8) looks pretty good to me.ģ) not sure.

The druid shouldn't always be a very good melee class. Please take a look at your concentration system, it's strangling many utility spells out of viability, especially utility spells that cost a lv2 slot and break so easily off concentration.Ģ) disagree. Same concept applies to Animal Speaking, it needs to be an action and not cost a spell slot, or it needs to not have concentration because wasting a spell slot because you can't use it alongside guidance to speak with animals is pretty silly.Įntangling Vines will never be used over Web if it retains concentration, and neither will Spike Growth because no niche utility spells are worth sacrificing Moonbeam, Flame Sphere, or Flame Blade. Placing Flame Blade with Concentration is so ridiculously stupid it encourages a playstyle in melee where you will be in the middle of enemy attention, only to lose your conjured blade off a single swing and losing a lv2 spell slot. A humanoid form should never feel tankier than a bear or ox or badger while also having access to spells simultaneously.Ħ- Please implement the same shapeshift talking options to NPC's as well as companions instead of telling you you can't talk while in form.ħ- Some spells need to be taken off concentration. In order to bring moon druids up to speed to be worthwhile over land's extra spells slot, baseline misty step, and spell restore (the least useful aspect), Moon druid forms should have improved stats comparatively to Land druid forms.ĥ- Animal forms need to adopt the humanoid AC if it is higher than their base AC. Hell, staves could provide spellcasting bonuses, like either concentration resilience, or extra saving throws ala Corellon's Staff.Ĥ- Wild Shape needs to be a bonus action for both land and Moon druids the functionality of shapeshifting as it currently stands encourages animal forms to not be used at all, especially by Land druids as you essentially waste a turn to be knocked out of form by the next because of the base stats of the forms. This would help make staves worthwhile over 1h clubs, though not by much since staves either need to give a spellcasting bonus or an extra spell slot to be worth over 2AC from a shield. You can already see a steep fall-off after lv2.ģ- Shillelagh needs to scale to the wielded weapon. Casting it individually on each weapon, especially during combat is ridiculous having to use up two cantrip turns just to gain DW functionality.Ģ- Shillelagh probably down the line needs to scale to weapon + enchantments to not fall behind. 1- Shillelagh needs to apply to both weapons if you are dual wielding.
